slices

a round as a stack of sections, with the gaze threaded through it

what am I looking at? Each card is one frame, in time order, receding into depth — so the third axis is time, not space. The bright dots are the gaze samples recorded while that frame was on screen, placed between the cards at the moment they were taken, and the thread joins them in order: a saccade is a long sideways jump, a fixation is the thread running straight back through the stack. Drag to turn it, scroll to zoom. A block-noise stimulus is regenerated from its seed; a dream round, and a latent session's stimulus along with it, is read from its sprite sheet. Frame times come from frames.csv — the page never guesses start + i/fps. Keep every off 4: the decoder packs four frames per latent and the clip carries a four-frame colour cycle (lag-4 correlation 0.87 against 0.05 at lag 1), so a stride of 4 samples one phase and the stack comes back one flat hue.
all
more

loading…